Camera positions can be moved on the fly to get a better vantage point of a particular movement, and thanks to robust support for the latest multi-core processors theres enough power to put as many different characters in a shot as the director wants (some of the sequences in Dragon 2 feature dozens of different dragons flying around simultaneously).The studios movies have pulled in over 11.5 billion in global box office, and, despite some recent underperformers, its continued to diversify with pushes into TV, apps, and online initiatives.
Premo Animation Software How To Train YourThis weekend the studio is heading back to movie theaters with the release of How To Train Your Dragon 2. Premo is animation software that enables animators to work at the speed of their their imagination. Through the application of real-time parallel character evaluation underneath an animator-conceived user interface, Premo allows artists to get back to drawing their characters and landscapes with. Apollo is DreamWorks Animations revolutionary new digital design and CG media platform. Written and directed by Dean DeBlois ( Lilo Stitch, the original How To Train Your Dragon ) the movie is one of DreamWorks most visually stunning films to date. Its a leap in terms of both spectacle and emotion, and at the heart of it was a new version of the studios flagship animation software one thats letting DreamWorks animators do more than they ever could before. Throughout the studios history, its relied on a custom piece of animation software named Emo. Originally developed in the 1980s by Pacific Data Images, Emo was designed to animate primitive graphics and text, but evolved into the kind of tool that could bring Princess Fiona and Puss in Boots to life. Despite several major overhauls, however, it had begun to show its age. Animators would have to work with rough geometric approximations of creatures rather than fully-realized models, or turn off different body parts altogether to get the software to run at an acceptable speed. Then there was rendering, which would tie up the workstation completely. Like a lagging version of Photoshop, Emo simply wasnt using modern hardware to its full potential. So five years ago, the studio met with its hardware partners HP and Intel to get a sense of where their respective products would be going in the years ahead. Premo Animation Software Update Wasnt GoingRealizing that a simple update wasnt going to get the job done, DreamWorks decided to rebuild its entire suite of production software from the ground up. The Emo working environment in a scene from the original How To Train Your Dragon. DreamWorks CTO Lincoln Wallen went to the companys artists, asking them to daydream what kind of tools they would like to use in a perfect world. Red alert 3 polish language packI recall it very well, Simon Otto, head of character animation for Dragon 2, tells me in a suite at the studios Glendale headquarters. One of the first things was, What if you just forget everything youre doing today People with backgrounds in all different types of animation were consulted from 2D animation, to stop-motion, to video games in an effort to create a software solution that could bring together the best of all possible worlds. We created a big list of why certain mediums have advantages over others, he says. That list provided big-picture guidance for the software team as it began building and iterating on a new animation tool for DreamWorks and the end result is named Premo. The differences between the two programs are obvious at first glance. Rather than forcing animators to deal with rough approximations or partial versions of characters, Premo allows them to work with the fully realized and skinned characters, which they can interact with and modify in real time.
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